![]() ![]() Learn more about this open-source project at. A variety of bug fixes and other improvements.ĭownloads and more details on LWJGL 3.3 via GitHub. LWJGL has added support for ARM builds on macOS and Windows. LWJGL ( is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL/Vulkan), audio (OpenAL) and parallel computing (OpenCL) applications. Updated Vulkan headers that now include Vulkan Video and other new extensions. LLVM/Clang 13.0.1 integration compared to LLVM/Clang 8.0 previously. There is also full API documentation now available. Using LWJG元 and LWJGL2 on the same classpath is not a proper solution to retrieve old behavior. Several higher level APIs such as the package have been removed in favor of low-level bindings to native APIs that can be used by applications. CUDA 11.5 integration, up from CUDA 10.1. LWJG元 is a major upgrade over (the now deprecated and unsupported) LWJGL2. Bindings have been added for libffi, MeshOptimizer, and SPIRV-Cross. There are some new bindings but mostly a ton of updates for various libraries targeted by this widely-used Java library for high performance access to native APIs. LWJGL 3.3 has many changes with the last v3.2 point release being back in September 2019 or the introduction of v3.2.0 since July 2018. With not seeing a release since before the pandemic, there is a lot in store with today's LWJGL 3.3 release. The Lightweight Java Game Library "LWJGL" has seen its first release in more than two years for this library that provides bindings for a number of different native APIs. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |